Exploring technologies to push the creative process further.

Gaussian splatting

Gaussian splatting transforms real-life video footage into smooth, accurate 3D models, capturing the intricacies of real-world scenes. The power lies in the versality of turning real life scene into 3d witout any camera constraint in the post production and implementation with other 3d actors.

Motion capture

Motion capture, or "mocap," is a is a cutting-edge technology I use to record how objects or people move. I take this data and turn it into realistic animations for movies, video games, and VR. By capturing all the little details of movement, I help bring digital characters to life with amazing accuracy and smoothness.

In this video you can take a peak at the making off of the project “Glow“ and how motion capture was used for pre recorded animations and Live full body motion capture (body, fingers & hands, face tracking) on a Metahuman inside Unreal Engine 5.

Volumetric Capture & scanning

Volumetric capture is an advanced technology that records people, objects, and environments in three dimensions. This allows for the creation of fully immersive and interactive digital experiences, making it a game-changer for virtual reality, augmented reality, and more. COmpared to scanning it allows movement and instead of a still result (3d model), gives back a 3D animation.

“Neon” volumetric cpature

It all begins with an idea. Maybe you want to launch a business. Maybe you want to turn a hobby into something more. Or maybe you have a creative project to share with the world. Whatever it is, the way you tell your story online can make all the difference.

“Neon” Head scannning

It all begins with an idea. Maybe you want to launch a business. Maybe you want to turn a hobby into something more. Or maybe you have a creative project to share with the world. Whatever it is, the way you tell your story online can make all the difference.